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In the early phases of skyscraper planning, the designer is faced with a large variety of aspects, and a complicated web of relationships between these aspects. There is a large but severely disjointed body of expert knowledge available about the aspects and their relationships to each other. Organized as an exploratory journey into the attempt to resolve some of the problems in the field of skyscraper design, this study is a description of an investigation into the development of a skyscraper design tool.
Knowledge about the design of skyscrapers is organized in an information system which is based on the argumentative structure of design. This information system, called an Issue-Based Information System (IBIS), is developed and implemented for use with a computer, and some conclusions are drawn about the possible advantages and disadvantages of such a system. Other significant elements in the itinerary of this exploratory journey include a brief discussion of some of the difficulties of the activity of designing, an indication of some of the current problems in skyscraper design, and an attempt to provide a working definition of the term skyscraper (including some recommendations for future researchers in this area).
The major purpose of the research is to gain knowledge about the development of a generic IBIS and to start to develop an argumentatively structured knowledge base in the field of skyscrapers as an aid in design.
There is some indication that the IBIS does serve to encourage the discovery of knowledge, as evidenced by specific examples, and that it therefore may be a useful tool for designers. The subjective influence of the developer of the IBIS is manifested both in the structure and the level of specificity of the information system. The structure of the generic IBIS is found to support the structure of the reasoning of designers as described by Rittel. The differences between generic and acute applications of IBIS are discussed. Other discoveries include the importance of information retrieval aids such as indices and graphic maps, the lack of logical starting and stopping rule in the development and use of IBIS, and the role of serendipity in systematic methods such as IBIS.
An edited series of papers on the subject of computers in architecture, the book contains six major groupings; the role of metaphor in computers and design, the mission of educators, method and reasoning, modeling for visualization, modeling, and generative systems. The papers represent a wide variety of exploration into the uses of computers in architecture.
Software for Architects: The Guide to Computer Applications for the Architecture Profession is intended to help architects with the selection of software products to support their professional activities. The guide describes over 400 software applications, including information about what activities the program supports, what is needed to run the program, input and output requirements, etc. The guidebook is indexed by company, function, and hardware platform. Software for Architects was among the first guidebooks available describing the variety of software available in architecture.
The understanding of planning and design as a process of argumentation (of the designer with himself or with others) has led to the concept of IBIS (Issue-Based Information Systems). The elements of IBIS are Issues, each of which are associated with alternative positions. These in turn are associated with arguments which support or object to a given position (or another argument). In the course of the treatment of issues, new issues come up which are treated likewise. This paper offers a description of a computer-supported IBIS (written in C using the X-Windows user interface), including a discussion of the usefulness of IBIS in design, as well as comments on the role of the computer in IBIS implementation, and related developments in computing. This paper was published in the Proceedings of the Association for Computer-Aided Design in Architecture, University of Michigan, 1988, and presented at the annual conference.
This paper briefly describes computer-aided design courses offered at USC, and then proceeds to discuss three exceptional cases where the student initiated the use of the computer in a way that was unexpected and different from the methods being taught. Jeff Krause chose programming and linking numbers and code to form; Dean Geib explored current scientific thought spatially; and Ryan Smith reacted positively to serendipitous occurrences on the computer. An inherent danger in these methods of generating form is that students may too easily accept the results of any accidental transformation. This paper was published in the ACADIA 1994 Conference Proceedings, 1994 and presented at the annual conference.
This paper discusses the future of architectural records from the point of view of new technologies. Issues are raised regarding what to save, what the problems will be, what some of the problems will be with storage and retrieval, who is working on the problems, and what the differences are between academic and professional libraries. This paper was presented at the Annual Conference of the Association of Architectural Librarians and published in Architronic: The Electronic Journal of Architecture, Vol. 3, No. 1, 1994.
Sun shading devices provide an opportunity for the designer to control natural lighting, ventilation, and solar gain, all of which provide a benefit to the overall building performance. Through sun path diagrams and shading masks, some of the effects of these solar controls can be demonstrated graphically. This paper describes SHADING MASK, a computer program written to help designers understand the basic theory of solar control; generate sun path diagrams; design overhead, side, and eggcrate shading devices; calculate solar angles and shading masks; and provide case studies of actual buildings. The project began as the masters thesis work of Effendi Setiadarma, has been published in Automation in Construction,Vol. 5, pp. 219-231, 1996, and was presented at the ACADIA '95 annual conference.
IBIS is a software program, written to support argumentation in design. IBIS has been developed in the " programming language and is run in the UNIX operating environment using X-Windows. There are several advantages of using the computer to support the documentation for IBIS. Among the most important are the ease of manipulation of the data-base for rapid searching and retrieval of records. There are also many bookkeeping tasks that can be delegated directly to a machine, such as sorting (for instance, chronologically), and structuring. One of the advantages of computers over manual methods is that they are able to handle the automatic inverting of references, thus saving considerable time and effort on the part of the participants, reducing the significant chance of forgetting this activity, and reducing the likelihood of errors. The computer is also able to maintain important IBIS support files, such as a list of sorted keywords, without requiring additional effort on the part of the participants. Keyword lists are useful in searching for nests of records on a topic, and the maintenance of a sorted keyword directory in a constantly evolving IBIS would be difficult, if not impossible, by hand. Another potential advantage of computerizing IBIS is that the networking capability of the machine makes the IBIS more readily available to participants who are separated geographically (provided it is a networked system with an on-line secretariat -- something we do not presently have). The central IBIS data-base is always current (there are no out-of-date copies on the computer) and always available to each of the participants, and the loss of ideas resulting from administrative difficulties is minimized. This program was developed from 1987 - 1991.
An early perspective generation tool for the Apple II computer, AppleDraw created three-dimensional wire-frame perspective views from cartesian coordinate data. The innovative aspect of this program (especially for 1982 when it was developed) was its ability to accurately adapt to the perspective view to the pixel size characteristics of the computer display device so that the perspective view remained as accurate as possible.
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