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CURRENT RESEARCH PROJECTS
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University of Southern California
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Virtual Agents with Personality The question is also interesting at an applied level because it's relevant to creating realistic personalities for games (and other virtual environments), including "serious games" for training the work force or for educational or health purposes. Imagine interacting with a personal coach, physician, virtual dates, virtual collaborators, and so forth and testing out and developing your interpersonal skills with agents with varying personalities (for example, suppose you could "tweak" different parameters akin to those associated with neuromodulators like serotonin). You could test out your interpersonal skills on agents who respond quite differently -- with more or less in the way of self-regulatory skills --to the same situation. We are doing two types of work in this domain. First, with a number of graduate students, including Aaron Brownstein, Brian Monroe, Yang Yu, and Anna Kostygina, we are interested --in general--- in connectionist models of social reasoning and behavior, and in developing a neural network model of personality. Stephen Read and I are also working with Chi-Systems (Wayne Zachary), a Cognitive Architecture Firm in Philadelphia, on a project funded by the Air Force to create agents with realistic personality. In our previous work, funded by the State of California University-wide AIDS research program, Stephen Read, Robert Appleby, and I (and a number of my students) found that such an interactive video reduced risky sexual practices in a high-risk group of HIV negative men. In our current funded work, we are trying to replicate this work and establish a template for developing interactive videos for health prevention. Interactive Video Introductory Clip
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designed by Anna Kostygina |